Tuesday, November 27, 2007

Is Competitive Smash a Sport?

A sport (according to Dictionary.com's definition) is "an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc." So, technically speaking, smash is not a sport, but oftentimes this argument is carried too far to say that smash is forbidden from being considered competitive. The reasons revolve around two primary ideas: smash is "just a video game" (I wonder what Halo is, then), and smash is "not supposed to be competitive" (on account of being wild and wacky and having newb-friendly mechanics). But my goodness, fishing is a sport? I would venture to say that Mario Strikers Charged has more physical exertion than that!

Regardless, the argument that smash cannot be competitive (for whatever reason) is absurd. Any activity is made competitive by those interested in taking it to the next level. I totally missed when cup-stacking became competitive. Chess is one of the more popular competitive brain games. The Rubik's Cube is the source of many new competitive speed solves. Smash is something with a concrete set of rules that clearly yields a winner and a loser. Serious smashers win consecutively suggesting that there is a level of skill involved in determining the winner. If smash is too cheesy to take seriously, then why are experts at putting dishes away allowed to win money and awards?

Another attack on the competitive smash community is that extreme gaming skills are a waste of talent and time. Taking the game too seriously is somehow unhealthy or pathetic. What most casual onlookers do not realize is that top-level play requires major cunning and lightning reflexes. I have great respect for players who can best me 4-stock to none. They demonstrate their ability to read my attacks and intellectualize at a higher level than me. That is not wasted talent; that is a sharpened tool. Gamers are some of the best problem-solvers I have ever met. When I work with gamers on any programming project, solutions come easily since we are so used to challenging odds. "Proper" programmers see only one way to solve a problem and refuse to do anything other than the "correct" way.

If the competitive environment is not for you, that is AOK. There is no shame in playing a game for party-type fun (as that is what games are for), but competitive players do not deserve this form of mockery.

No comments: