As the release of Brawl draws closer day by day, the worst seems to come out of all sides of the smash community. Wishful hopes transform into adamant expectations as light-hearted discussion causes members of the smash community to blindly call one another's ideas stupid. Rather than ignore such immature behavior, members proceed to defend their ideas as if it it were their religion that suffered an attack.
This scenario is most evident in the recent outbreak between the "competitive community" and "casual community". Recently, the competitive community made a concerted effort to verify the presence (or absence) of certain advanced techniques in Brawl (namely wavedashing), whose demo was available for several days to the public at E4All. Upon discovery of the apparent loss of wavedashing as a result of a new air dodging system, the casual community interpreted this to mean that wavedashing (among other advanced tactics) were unintentional abuses of the physics engine and thus constituted cheating in the world of Melee. The competitive side retaliated with its own logic and reasoning as to why such physics exploits are completely harmless and only benefit competition.
The tragedy of this whole situation is that the arguments are completely unnecessary. The casual community attempts to define "fun", the "intent of the creator", and "cheap". The competitive community retaliates with insults such as "noob", "scrub", and "idiots". Why is it impossible for both sides to accept the other's style of play?
Casual smashers are seeking genuine entertainment but tend to downplay the competitive smashers' definition of "skill". The common argument is that true skill includes the ability to deal with the random element involved with items and tournament banned stages. Some casual players take it all a step further and refer to advanced techniques as crutches for competitive players to deceive themselves into thinking they have real skill. It is sad to see such a short-sighted perspective. The problem with banning advanced techniques on account of being "cheap" is that it is impossible to draw the line. Every anti-competitive casual smasher has a varying set of rules on what constitutes honorable combat.
On the other side of the spectrum lies the competitive community. What started as simple defense of advanced techniques evolved into vengeful mockery of the casual community. Advanced players throw around terms such as "noob" and "scrub" despite some members of the casual community being fully capable of using advanced techniques. This led to several discrepancies as numerous competitive players defended the casual community, and several casual players defended the competitive community.
The war will most likely rage on until Brawl is actually released. When that day comes, both communities will go their separate ways. Members of the competitive community will collaborate to unveil as many techniques as possible. Casual smashers will mostly withdraw from the forums to focus on just having fun with the game. The forums give them something to do and provide a way to build hype leading up to Brawl's release, which is what led to this clash of cultures in the first place.
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4 comments:
Noob: Wavedashing is a glitch.
Sliq: No, it isn't, and even if it was, it isn't unfair or broken in anyway.
Noob: That isn't the way the programmers meant for it to be played though.
Sliq: That is a baseless assumption. The fact of the matter is, the programmers put in jumping, they put in air dodging, and they put in the slide that occurs when you air dodge into the ground. Wavedashing is following the mechanics set forth by the programmers.
Noob: But they didn't mean for you to be sliding all over the place.
Sliq: Still a baseless assumption. I shouldn't have to divine the will of the programmer when I play. I follow the set rules of the game, and those rules allow wavedashing.
Noob: But it isn't in the intstruction manual or player's guides.
Sliq: Neither is shine spiking, but I don't see you claiming that using that move to spike off of the ledge is a glitch. You could assume they only intended for it to be used for reflacting projectiles, but then why give it a hitbox with knock back? Instead of wondering what was and was not intended, why not just assume that it all was intended?
When you play chess, their are rules. The rules of video games are programmed in, automatically forcing you to follow the rules. Sometimes there are loop holes or flaws in these rules, but that is the fault of the rule maker (i.e. programmer) and not the player exploiting it.
Noob: But doing that is cheap and dishonorable.
Sliq: That is your opinion. Opinion is not fact, no matter how hard you wish it to be.
Noob: I'm going to continuosly copy and paste all of my other arguments, even though you have already addresses those. Then, I'm going to leave, and all of the other noobs will also copy and paste those arguments over and over, infuriating you until.
Sliq: You know what? Fuck you noob bitches. Go eat your mommy's candy out of the bathroom cabinet you retarded jackasses. I hope you get aids or die in a fire.
And that is how any arguement about wavedashing on GFaqs occurs. Their whole arguement is based off of assumptions, opinion, and the fact that WD'ing is out of Brawl, which is still an assumption to believe they changed the air dodge physics due to WD'ing.
Anyone who argues based off of assumption and opinion is a moron.
But Justin, aren't competitive players equally guilty of arguing based off of assumption and opinion? Certainly you can't say whether the game's creators approve or disapprove of wavedashing. And while casual players throw out terms like 'cheap' and 'dishonourable' when those are obviously matters of opinion, it is equally the opinion of the competitive players that use of techniques ISN'T dishonourable - at least, until we can all agree on an objective definition of 'honour.'
Beyond that, I think the vast majority of casual players could care less whether you do or don't wavedash (and some of us can even do it!). You're not giving us noobs enough credit here.
Mike, it doesn't matter what the creators/developers say or believe or if they approve or disapprove.
"Honor" isn't relevant in competitive play. Players simply need not make use of banned or "broken" tactics, maneuvers, glitches, exploits, etc.
I swear, some poeple are stupid. Stop listening to steriotypes, and realize that there are HUMANS ON THE OTHER SIDE OF THE INTERNET! A lot of the times people just john (lol at my name), or just hate anyone who doesn't do X thing like them. They think everyone else is wrong if they don't do things the way do it.
If this crap doesn't die, this whole flame war will BE THE BRAWL BOARDS. People got to stop listeing to steriotypes, and meet the other camp (competitive or casual) for themselves. Too bad this stupidity just won't die, seriously. Talk about Internet: Serious Business! XD
Buzz speaks the truth, for realz. As a active SWF member, this type of stuff is stupid steriotypes. Death to the steriotype. Why can't we burry these steriotypes, instead of adding them. One extremist competitve player (or wanna-be [like myself! XD]) adds another steriotype, and it's easy to find casual steriotypes.
The competitive smash scene is often considered one of the best, biggest, and thriving, so why are it's own fellow players trying to KILL IT=??? That, is the question, that has many answers, and at the same time, none.
That was deep, TOO DEEP! XD
Seriously, though, this won't completely die, but when it starts dying, I'll be happy. Here's to further steriotype killing.
~His Knightlyness Himself~
-Johnknight1
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